{"id":23468,"date":"2026-08-20T18:34:52","date_gmt":"2026-08-20T16:34:52","guid":{"rendered":"https:\/\/www.mixtv1.com\/index.php\/2026\/08\/20\/hidetaka-miyazaki-interview-fromsoftwares-boss-on-the-duskbloods-ttrpg-influences-the-nintendo-partnership-and-the-future-of-games\/"},"modified":"2026-08-20T18:35:38","modified_gmt":"2026-08-20T16:35:38","slug":"beyond-elden-ring-hidetaka-miyazaki-on-ttrpgs-nintendo-and-the-future-of-fromsoftware","status":"publish","type":"post","link":"https:\/\/www.mixtv1.com\/index.php\/2026\/08\/20\/beyond-elden-ring-hidetaka-miyazaki-on-ttrpgs-nintendo-and-the-future-of-fromsoftware\/","title":{"rendered":"Beyond Elden Ring: Hidetaka Miyazaki on TTRPGs, Nintendo, and the Future of FromSoftware"},"content":{"rendered":"<p>## The Unexpected Philosophy Behind Hidetaka Miyazaki\u2019s Latest Venture<\/p>\n<p>It is easy to imagine the mastermind behind gaming\u2019s most punishing experiences as a dark, brooding figure. However, Hidetaka Miyazaki, the visionary president of FromSoftware and the creative force behind titans like *Elden Ring* and *Bloodborne*, defies that stereotype entirely. In person, he is remarkably grounded. Despite his reputation for crafting brutal challenges, Miyazaki admits he isn&#8217;t particularly skilled at action games himself. Instead, his design philosophy is driven by a simple, personal curiosity: he builds the games he personally wants to experience.<\/p>\n<p>### From Souls-Like Roots to The Duskbloods<br \/>\nThis internal drive is the catalyst for his latest project, *The Duskbloods*. As a Switch 2 exclusive, this title marks a departure from the traditional FromSoftware formula while retaining the studio&#8217;s signature difficulty. *The Duskbloods* functions as a PvPvE (Player vs. Player vs. Environment) experience, blending the tactical depth of tabletop strategy with the high-stakes combat mechanics synonymous with the *Souls* series. <\/p>\n<p>The game serves as a creative repository for competitive multiplayer concepts that were previously left on the cutting room floor. By synthesizing these discarded ideas with modern mechanics, FromSoftware has crafted a title that feels both familiar to veterans and refreshingly distinct.<\/p>\n<p>### A New Frontier for Multiplayer Narrative<br \/>\nDuring an extensive eight-hour hands-on session with *The Duskbloods*, it became clear that the studio is tackling a unique challenge: how to weave a compelling narrative into a strictly multiplayer environment. Unlike the solitary exploration of *Dark Souls*, this game relies on systemic storytelling, where the world state and player interactions drive the lore forward.<\/p>\n<p>To ensure the game remains sustainable, the development team is implementing sophisticated matchmaking and progression systems designed to foster a healthy, long-term player base. This focus on longevity is critical, especially as the industry shifts toward &#8220;live service&#8221; models that require constant engagement. Recent data suggests that player retention in competitive titles is heavily reliant on these &#8220;emergent narrative&#8221; systems, where the players&#8217; own stories become the primary content.<\/p>\n<p>### Why Nintendo?<br \/>\nThe decision to bring *The Duskbloods* to the Switch 2 platform is a strategic pivot. By leveraging Nintendo\u2019s unique hardware, FromSoftware is looking to reach a different demographic while maintaining the uncompromising design standards that have defined their legacy. During our discussion, Miyazaki shed light on how these &#8220;FromSoft-isms&#8221;-the cryptic world-building, the punishing combat, and the sense of discovery-have been adapted for a portable, competitive ecosystem.<\/p>\n<p><a class=\"echo_read_more\" href=\"https:\/\/www.ign.com\/articles\/hidetaka-miyazaki-interview-fromsoftware-duskbloods-dark-souls-future-nintendo\" target=\"_blank\"> \u00bb More Info >>><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You\u2019d expect the mastermind behind gaming\u2019s most punishing, soul-crushing challenges to carry a certain villainous aura. Instead, Hidetaka Miyazaki is surprisingly chill. The FromSoftware president and visionary director behind *Elden Ring* and *Bloodborne* isn&#8217;t interested in playing the part of a dark overlord; he\u2019s far too busy obsessively refining his own creative vision<\/p>\n","protected":false},"author":55,"featured_media":23469,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","wpai_meta_description":"","footnotes":""},"categories":[6],"tags":[36],"class_list":["post-23468","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gaming","tag-mixtv"],"_links":{"self":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23468","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/comments?post=23468"}],"version-history":[{"count":1,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23468\/revisions"}],"predecessor-version":[{"id":23477,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23468\/revisions\/23477"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media\/23469"}],"wp:attachment":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media?parent=23468"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/categories?post=23468"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/tags?post=23468"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}