{"id":23701,"date":"2026-08-21T08:35:03","date_gmt":"2026-08-21T06:35:03","guid":{"rendered":"https:\/\/www.mixtv1.com\/index.php\/2026\/08\/21\/triple-a-vets-and-accessibility-experts-launch-new-game-dev-co-op-raze-and-rebuild-studio\/"},"modified":"2026-08-21T08:36:40","modified_gmt":"2026-08-21T06:36:40","slug":"industry-veterans-and-accessibility-experts-unite-to-launch-raze-and-rebuild-studio","status":"publish","type":"post","link":"https:\/\/www.mixtv1.com\/index.php\/2026\/08\/21\/industry-veterans-and-accessibility-experts-unite-to-launch-raze-and-rebuild-studio\/","title":{"rendered":"Industry Veterans and Accessibility Experts Unite to Launch Raze and Rebuild Studio"},"content":{"rendered":"<p>Image via Raze and Rebuild Studio<\/p>\n<h2>A New Chapter: Industry Veterans Pivot to the Co-operative Model<\/h2>\n<p>In response to the turbulent climate of the gaming sector-marked by a staggering wave of layoffs that saw over 10,000 industry professionals lose their jobs in 2023 alone-a collective of seasoned triple-A developers and accessibility specialists has launched a new venture: Raze and Rebuild Studio. By adopting a worker-owned co-operative structure, the team aims to bypass the instability of traditional corporate hierarchies, positioning themselves as a phoenix rising from the wreckage of recent studio closures.<\/p>\n<h2>The Minds Behind the Mission<\/h2>\n<p>The foundation of Raze and Rebuild is built upon a diverse range of expertise. The core team features notable industry figures, including:<\/p>\n<ul>\n<li><strong>Tanya DePass:<\/strong> A veteran writer formerly of Monolith Productions.<\/li>\n<li><strong>Tarja Porkka-Kontturi:<\/strong> A specialist in business development and accessibility consulting.<\/li>\n<li><strong>Laura Kate Dale:<\/strong> A prominent voice in the accessibility advocacy space.<\/li>\n<li><strong>Ian Schreiber:<\/strong> A co-founder of the Global Game Jam.<\/li>\n<\/ul>\n<h2>Strategic Independence and Future Vision<\/h2>\n<p>Unlike many startups that rely on venture capital, Raze and Rebuild has opted for a lean, self-funded launch. While the team is currently exploring grant opportunities and potential strategic partnerships to bolster their resources, they are prioritizing creative autonomy. <\/p>\n<p>Regarding their upcoming portfolio, the studio is leaning into &#8220;games for impact.&#8221; According to Dale, the team is interested in projects that mirror authentic human experiences. Their creative pipeline is currently split between two distinct directions: satirical narratives that draw from the harsh realities of navigating a volatile job market, and lighter, mechanics-focused titles designed for pure engagement.<\/p>\n<h2>Maintaining Sustainability Through Scalability<\/h2>\n<p>The studio is acutely aware of the pitfalls that often lead to burnout and closure in the modern gaming landscape. To mitigate these risks, the founders are emphasizing a &#8220;small scope&#8221; philosophy. By keeping their initial projects manageable, they aim to ensure long-term sustainability and maintain the integrity of their worker-owned model, proving that high-quality development doesn&#8217;t always require the massive overhead of traditional studios.<\/p>\n<p data-component=\"related-article\">Related: <a href=\"https:\/\/www.gamedeveloper.com\/business\/makers-fund-expands-game-industry-footprint-through-250-million-investment-round\" target=\"_blank\">Makers Fund expands game industry footprint through $250 million investment round<\/a><\/p>\n<p><a class=\"echo_read_more\" href=\"https:\/\/www.gamedeveloper.com\/business\/triple-a-vets-and-accessibility-experts-launch-new-game-dev-co-op-raze-and-rebuild-studio\" target=\"_blank\"> \u00bb More Info >>><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rising from the ashes of a turbulent industry, a new powerhouse has emerged: Raze and Rebuild Studio. This collective of veteran AAA developers and accessibility experts is betting big on a bold, worker-owned future. By ditching the traditional corporate hierarchy, the team is proving that the next evolution of game development isn&#8217;t just about better code-it\u2019s about a better way to work<\/p>\n","protected":false},"author":55,"featured_media":23702,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","wpai_meta_description":"","footnotes":""},"categories":[6],"tags":[36],"class_list":["post-23701","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gaming","tag-mixtv"],"_links":{"self":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/comments?post=23701"}],"version-history":[{"count":1,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23701\/revisions"}],"predecessor-version":[{"id":23706,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/23701\/revisions\/23706"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media\/23702"}],"wp:attachment":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media?parent=23701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/categories?post=23701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/tags?post=23701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}