{"id":28519,"date":"2026-09-05T09:35:25","date_gmt":"2026-09-05T07:35:25","guid":{"rendered":"https:\/\/www.mixtv1.com\/index.php\/2026\/09\/05\/cd-projekt-red-wont-be-abandoning-physical-releases\/"},"modified":"2026-09-05T09:36:13","modified_gmt":"2026-09-05T07:36:13","slug":"cd-projekt-red-doubles-down-on-physical-games","status":"publish","type":"post","link":"https:\/\/www.mixtv1.com\/index.php\/2026\/09\/05\/cd-projekt-red-doubles-down-on-physical-games\/","title":{"rendered":"CD Projekt Red Doubles Down on Physical Games"},"content":{"rendered":"<h1>CD Projekt Red Remains Committed to Physical Media Despite Industry Shifts<\/h1>\n<p><strong>By Editorial Staff | September 3, 2026<\/strong><\/p>\n<p>As the gaming industry accelerates toward an all-digital future, CD Projekt Red (CDPR)-the powerhouse behind <em>The Witcher<\/em> and <em>Cyberpunk 2077<\/em>-is pushing back against the trend. While major platform holders are signaling the end of the disc era, the Polish developer maintains that physical releases remain a core part of their identity.<\/p>\n<h3>The Value of the &#8220;Boxed&#8221; Experience<\/h3>\n<p>\nIn a recent discussion at Gamescom 2026, CDPR joint-CEO Michal Nowakowski emphasized that the studio harbors a deep-seated &#8220;affinity&#8221; for physical products. For CD Projekt Red, a physical release isn&#8217;t just a distribution method; it is a tangible product that must justify its price tag. The studio is committed to ensuring that when they do release a physical edition, it offers genuine value to the collector and the player alike.<\/p>\n<p>This stance arrives at a critical juncture for the industry. With digital storefronts now accounting for over 80% of total software revenue across major consoles, the convenience of instant downloads has largely eclipsed the traditional retail model.<\/p>\n<h3>Navigating the Digital-First Mandate<\/h3>\n<p>\nThe landscape is shifting rapidly. Sony, for instance, has publicly outlined plans to phase out physical media entirely by 2028. This creates a complex environment for developers who wish to cater to fans who prefer owning a physical copy of their games.<\/p>\n<p>Nowakowski acknowledged that CDPR is ultimately at the mercy of platform holders. &#8220;It\u2019s not our decision,&#8221; he noted, highlighting the reality that companies like Sony, Microsoft, and Nintendo hold the keys to manufacturing and distribution. &#8220;We can\u2019t simply go against them and secretly press discs in a cellar.&#8221;<\/p>\n<h3>Creative Solutions for a Changing Market<\/h3>\n<p>\nDespite these external constraints, CDPR is exploring innovative ways to keep the physical medium alive. The studio recognizes that they must adapt to the policies set by console manufacturers while simultaneously finding creative workarounds to ensure that fans of physical media are not left behind. <\/p>\n<p>Whether this involves limited-run collector\u2019s editions, high-quality physical merchandise bundles, or alternative distribution partnerships, the goal remains the same: maintaining a bridge between the digital-first ecosystem and the traditional gaming experience that many players still cherish.<\/p>\n<p><a class=\"echo_read_more\" href=\"https:\/\/www.gamedeveloper.com\/business\/cd-projekt-red-won-t-be-abandoning-physical-releases\" target=\"_blank\"> \u00bb More Info >>><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt Red isn\u2019t ready to let physical media die just yet. While the studio behind *The Witcher 4* and *Cyberpunk 2077* acknowledges the shifting landscape of the industry, they remain committed to keeping physical releases alive-even if it means getting a little creative to make it happen. In a recent conversation with *Game Developer*, the team opened up about the challenges of supporting physical formats in an increasingly digital world<\/p>\n","protected":false},"author":55,"featured_media":28520,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"wpai_generated_summary":"","wpai_meta_description":"","footnotes":""},"categories":[6],"tags":[36],"class_list":["post-28519","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gaming","tag-mixtv"],"_links":{"self":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/28519","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/comments?post=28519"}],"version-history":[{"count":1,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/28519\/revisions"}],"predecessor-version":[{"id":28524,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/28519\/revisions\/28524"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media\/28520"}],"wp:attachment":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media?parent=28519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/categories?post=28519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/tags?post=28519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}