{"id":40729,"date":"2026-10-12T10:35:12","date_gmt":"2026-10-12T08:35:12","guid":{"rendered":"https:\/\/www.mixtv1.com\/index.php\/2026\/10\/12\/doom-2016-composer-mick-gordon-says-fk-ai\/"},"modified":"2026-10-12T10:36:26","modified_gmt":"2026-10-12T08:36:26","slug":"mick-gordon-slams-ai-fk-ai","status":"publish","type":"post","link":"https:\/\/www.mixtv1.com\/index.php\/2026\/10\/12\/mick-gordon-slams-ai-fk-ai\/","title":{"rendered":"Mick Gordon Slams AI: &#8220;F##k AI"},"content":{"rendered":"<p>## The Sonic Purist: Why Mick Gordon Rejects AI in Game Scoring<\/p>\n<p>Renowned Australian composer Mick Gordon has built a career on the foundation of sonic experimentation and tactile, visceral sound design. His methodology is defined by a commitment to physical authenticity, often pushing the boundaries of what is considered a &#8220;musical instrument.&#8221; <\/p>\n<p>For instance, when tasked with scoring the 2013 reboot of *Killer Instinct*, Gordon sought to capture the essence of the skeletal fighter Spinal. Rather than relying on digital synthesis, he sourced a *kangling*-a traditional Tibetan ritual instrument crafted from human bone-to weave the character\u2019s theme from the literal material of the dead. Similarly, his iconic work on the 2016 *Doom* soundtrack became a benchmark for heavy metal in gaming, achieved by meticulously sampling the mechanical roar of actual chainsaws to forge his signature, aggressive guitar textures.<\/p>\n<p>### A Firm Stance Against Generative Tools<\/p>\n<p>Given his history of unconventional, hands-on production, one might assume Gordon would be an early adopter of generative AI to streamline his workflow. However, the composer remains staunchly opposed to the technology. During a candid conversation at PAX Australia 2026, Gordon made his position on the integration of artificial intelligence in music production crystal clear: &#8220;F##k AI.&#8221;<\/p>\n<p>His refusal to utilize these tools highlights a growing divide in the industry between those seeking efficiency through automation and artists who prioritize the human element of creative struggle. For Gordon, the soul of a soundtrack is found in the physical labor and intentionality of the process-elements he believes are fundamentally incompatible with algorithmic generation.<\/p>\n<p>### Upcoming Projects and Continued Innovation<\/p>\n<p>Despite his rejection of AI, Gordon\u2019s creative output remains as prolific as ever. Fans can look forward to his latest contribution in *Warhammer 40,000: Boltgun 2*, launching on October 14. He has composed a high-octane, visceral track specifically for the game\u2019s climactic final boss encounter, a preview of which can be heard in the official trailer.<\/p>\n<p>Beyond the *Boltgun* franchise, Gordon is currently deep in production for *Defect*. This upcoming cyberpunk squad-shooter is particularly notable for its development team, which features industry veterans who previously worked on legendary titles like *Doom* and *Call of Duty*. As the industry continues to grapple with the ethics of AI, Gordon stands as a testament to the enduring power of human-led, experimental composition.<\/p>\n<p><a class=\"echo_read_more\" href=\"https:\/\/www.ign.com\/articles\/doom-2016-composer-mick-gordon-says-fk-ai\" target=\"_blank\"> \u00bb More Info >>><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Australian composer Mick Gordon is a master of the macabre, renowned for his boundary-pushing approach to sound design. For the 2013 reboot of *Killer Instinct*, he took the concept of &#8220;character theme&#8221; to a haunting extreme, utilizing a *kangling*-a traditional Tibetan instrument carved from human bone-to craft a soundtrack for the skeletal fighter Spinal out of actual remains. He doubled down on his visceral sonic experiments for 2016\u2019s *Doom*, famously capturing the guttural, bone-shaking roar of real chainsaws to fuel the game\u2019s relentless intensity<\/p>\n","protected":false},"author":55,"featured_media":40730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"wpai_generated_summary":"","wpai_meta_description":"","footnotes":""},"categories":[6],"tags":[36],"class_list":["post-40729","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gaming","tag-mixtv"],"_links":{"self":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/40729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/comments?post=40729"}],"version-history":[{"count":1,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/40729\/revisions"}],"predecessor-version":[{"id":40731,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/40729\/revisions\/40731"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media\/40730"}],"wp:attachment":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media?parent=40729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/categories?post=40729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/tags?post=40729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}