{"id":9343,"date":"2026-07-03T14:42:42","date_gmt":"2026-07-03T12:42:42","guid":{"rendered":"https:\/\/www.mixtv1.com\/index.php\/2026\/07\/03\/playstation-just-struck-a-hammer-blow-to-game-preservation\/"},"modified":"2026-07-03T14:45:01","modified_gmt":"2026-07-03T12:45:01","slug":"playstations-latest-move-is-a-devastating-blow-to-game-preservation","status":"publish","type":"post","link":"https:\/\/www.mixtv1.com\/index.php\/2026\/07\/03\/playstations-latest-move-is-a-devastating-blow-to-game-preservation\/","title":{"rendered":"PlayStation\u2019s Latest Move Is a Devastating Blow to Game Preservation"},"content":{"rendered":"<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_9343\" class=\"pvc_stats total_only  \" data-element-id=\"9343\" style=\"\"><i class=\"pvc-stats-icon large\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/www.mixtv1.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n<h1>The End of an Era: Why Sony\u2019s Shift Away from Physical Media Threatens Gaming History<\/h1>\n<p>The landscape of console gaming is undergoing a seismic shift. Recent reports confirm that by 2028, Sony intends to phase out physical disc production for PlayStation titles. Coupled with the final closure of legacy digital storefronts for the PS3 and PlayStation Vita-a move that follows a previously aborted attempt to do so-it is clear that the era of tangible ownership is rapidly drawing to a close. While industry giants often frame this transition as a move toward convenience, it represents a significant setback for game preservation and consumer autonomy.<\/p>\n<h2>A Long-Term Strategy Toward Digital Hegemony<\/h2>\n<p>Sony\u2019s pivot toward a digital-first ecosystem is not a sudden development; it is the culmination of a two-decade-long strategy. Since the inception of digital distribution in the early 2000s, the company has incrementally tightened its grip on how users access software. By gradually de-emphasizing physical media, Sony is effectively transitioning from a model of &#8220;selling products&#8221; to &#8220;licensing access.&#8221;<\/p>\n<p>This shift mirrors trends seen in other media sectors, such as the transition from physical DVDs to streaming services like Netflix. However, unlike a movie that remains largely static, video games are complex software ecosystems. When a digital storefront closes, the ability to re-download purchased content often vanishes, effectively erasing a portion of gaming history. According to the Video Game History Foundation, an estimated 87% of classic video games are currently &#8220;critically endangered,&#8221; and the move toward all-digital consoles will only accelerate this decline.<\/p>\n<h2>The Preservation Crisis<\/h2>\n<p>The decision to shutter the PS3 and Vita stores is more than just a business move; it is a blow to cultural heritage. When digital storefronts go dark, the games exclusive to those platforms become inaccessible to new players and difficult for existing owners to maintain. Unlike physical discs, which can be played on original hardware indefinitely, digital titles are tethered to server availability and account authentication.<\/p>\n<p>Consider the analogy of a library: if a library decides to burn its books because they are &#8220;outdated,&#8221; the knowledge contained within them is lost to future generations. By removing the ability to purchase or re-download older titles, Sony is essentially burning the digital library of the PlayStation brand. This creates a &#8220;black hole&#8221; in gaming history where titles that defined an entire generation of hardware simply cease to exist in the marketplace.<\/p>\n<h2>Why Discs Still Matter<\/h2>\n<p>Proponents of the all-digital future often cite the convenience of instant downloads and the lack of physical clutter. However, this convenience comes at a steep price: the loss of true ownership. When you purchase a physical disc, you possess a tangible asset that can be resold, traded, or lent to a friend. You are not dependent on a server remaining online to verify your right to play.<\/p>\n<p>Furthermore, physical media acts as a hedge against censorship and digital delisting. In recent years, we have seen numerous instances where games were removed from digital storefronts due to licensing disputes or corporate restructuring. If a game is only available digitally, its removal from the store means it is effectively deleted from existence for anyone who didn&#8217;t already own it. Physical discs provide a permanent, offline record of the software as it existed at the time of release.<\/p>\n<h2>The Anti-Consumer Reality<\/h2>\n<p>Ultimately, the move to eliminate game discs is an anti-consumer maneuver that prioritizes corporate profit margins over user experience. By forcing players into a closed digital ecosystem, Sony gains total control over pricing, sales, and availability. Without the competition of the used game market-which relies entirely on physical discs-digital storefronts have no incentive to offer competitive pricing or deep discounts on older titles.<\/p>\n<p>As we look toward 2028, the gaming community must grapple with the reality that our collections are becoming increasingly ephemeral. If<\/p>\n<h1>The Digital Horizon: Why Sony\u2019s Move Away from Physical Media Was Inevitable<\/h1>\n<p>The trajectory of the gaming industry has been pointing toward a disc-less future for over a decade. From the experimental, ahead-of-its-time PSP Go in 2009 to the strategic launch of the PS5 Digital Edition in 2020, the writing has been on the wall. While many of us-myself included-cherish the concept of game preservation, we are also the architects of this transition. I purchased a disc-drive-equipped PS5 at launch, yet my physical library consists of a single copy of <em>Deathloop<\/em>. My collection of physical media for other platforms is similarly sparse, and like most modern gamers, my PC library has been entirely digital for years.<\/p>\n<h3>The Data Behind the Shift<\/h3>\n<p>\nSony\u2019s decision to phase out physical disc production for new PlayStation titles by January 2028 isn&#8217;t just a whim; it is a calculated response to consumer behavior. As Sid Shuman, senior director of content communications at Sony Interactive Entertainment, noted on the official PlayStation Blog, the company is simply aligning its infrastructure with the overwhelming preference of its user base.<\/p>\n<p>The statistics are undeniable. During the fiscal year spanning April 2025 to March 2026, digital transactions accounted for nearly 80% of all full-game sales on PlayStation platforms. By the final quarter of that period, that figure climbed to 85%. Other industry giants are seeing even more dramatic shifts; Capcom recently revealed that a staggering 93% of its sales are digital, with projections suggesting that number will climb toward 95% in the coming year.<\/p>\n<h3>A Changing Retail Landscape<\/h3>\n<p>\nThe industry has been signaling this pivot through various subtle and not-so-subtle changes. We\u2019ve seen high-profile releases like <em>Grand Theft Auto VI<\/em> utilize &#8220;code-in-a-box&#8221; packaging, effectively turning physical retail copies into glorified digital vouchers. Meanwhile, Nintendo has begun experimenting with tiered pricing, occasionally charging a premium for physical cartridges compared to their eShop counterparts. However, Sony\u2019s move to sunset the physical disc format entirely represents a tectonic shift in how we consume interactive entertainment.<\/p>\n<h3>The Economic Logic for Sony<\/h3>\n<p>\nFor Sony, the move to a digital-only ecosystem offers significant operational advantages. Eliminating the manufacturing, warehousing, and global distribution of physical discs drastically reduces overhead. Furthermore, it is highly probable that the upcoming PS6 will omit a disc drive entirely. By removing the hardware requirements for optical media, Sony can offset the rising costs of high-end internal components, potentially keeping the console\u2019s retail price more competitive than it would be otherwise.<\/p>\n<h3>The Hidden Cost to the Consumer<\/h3>\n<p>\nWhile the transition offers efficiency for the manufacturer, it presents a complicated reality for the player. The end of physical media is, at its core, an anti-consumer development that centralizes power within the platform holder. <\/p>\n<ol>\n<li><strong>The Death of the Secondary Market:<\/strong> The most immediate impact is the loss of ownership rights. Without a physical disc, the ability to trade, sell, or lend games to friends vanishes. Once you purchase a game, it is locked to your account, effectively ending the used-game market.<\/li>\n<li><strong>Pricing Monopolies:<\/strong> When the PlayStation Store becomes the sole point of purchase, the competitive pricing found at third-party retailers disappears. Without the pressure of physical retail sales, Sony gains total control over digital pricing, leaving consumers at the mercy of the platform\u2019s internal sales cycles.<\/li>\n<li><strong>Preservation Concerns:<\/strong> Perhaps most concerning is the long-term accessibility of software. When a digital storefront eventually closes or a license expires, the ability to re-download or verify ownership of older titles becomes precarious. <\/li>\n<\/ol>\n<p>We are entering an era where we no longer &#8220;own&#8221; our games in the traditional sense; we are merely leasing access to them. While the convenience of a digital library is undeniable, the loss of physical media marks the end of an era where players had true agency over<\/p>\n<h1>The Digital-Only Future: Why the Death of Physical Media Threatens Gaming History<\/h1>\n<p>The transition toward an all-digital gaming ecosystem is no longer a distant possibility; it is an active industry shift. As hardware manufacturers move away from optical drives, the secondary market for PlayStation titles-and games on other platforms-faces an inevitable decline. <\/p>\n<p>While publishers may continue to market &#8220;Collector\u2019s Editions&#8221; featuring physical trinkets like art books, pins, or premium steel cases, these packages are increasingly hollow. Inside, you are likely to find nothing more than a digital voucher. This shift effectively kills the concept of game ownership, stripping players of the ability to lend titles to friends or pass down their digital libraries to heirs, leaving collections trapped in a legal gray area once the original owner passes away.<\/p>\n<h2>The Preservation Crisis: When Games Simply Vanish<\/h2>\n<p>The move to abandon physical media creates a massive vulnerability in the history of interactive entertainment. When a game exists only on a server, its lifespan is tethered to the whims of the platform holder. <\/p>\n<p>We have already seen the consequences of this reliance on digital storefronts. When Sony previously moved to shutter the PS3 and Vita digital shops, the industry faced a wake-up call. Research conducted by *VGC* at the time revealed that roughly 2,200 digital-only titles would be rendered unpurchasable. Even more alarming, 138 of those games were exclusive to those platforms, meaning they were effectively slated for permanent deletion from the cultural record.<\/p>\n<p>While these specific numbers fluctuate, the underlying issue remains constant: digital-only titles are fragile. Physical discs act as a permanent anchor. Consider the recent delisting of *Forza Horizon 4* from digital storefronts and subscription services. Because physical copies exist, players can still acquire and enjoy the game on Xbox hardware. Without that disc, the game would be effectively erased from the consumer market.<\/p>\n<h2>The Archival Dilemma<\/h2>\n<p>Preserving digital-only software is a logistical nightmare for historians and archivists. Frank Cifaldi, director of the Video Game History Foundation, has noted that while the decline of physical media is a blow to accessibility, the broader issue is the industry\u2019s lack of a preservation strategy.<\/p>\n<p>&#8220;Museums and archives have been preparing for this future for a while,&#8221; Cifaldi noted. &#8220;The expectation that simply putting discs on a shelf will suffice for long-term preservation is no longer realistic. What remains baffling is the industry&#8217;s lack of guidance for institutions tasked with saving this history.&#8221;<\/p>\n<h2>Barriers to Access and Ownership<\/h2>\n<p>Beyond the archival concerns, the push for digital-only gaming ignores the reality of the global player base. Millions of gamers still struggle with unreliable or slow internet connections, making the download-only model a significant barrier to entry. <\/p>\n<p>Furthermore, the shift hurts specialized retailers and independent shops that have built their businesses around the trade of physical media. When platform owners prioritize digital ecosystems, they aren&#8217;t just changing how we buy games; they are dismantling the infrastructure that allows for a healthy, consumer-friendly secondary market.<\/p>\n<p>If the industry is determined to phase out physical media and sunset older digital storefronts, it is time for trade organizations like the Entertainment Software Association (ESA) to step up. Without a collaborative effort between developers, platform holders, and preservationists, we risk entering an era where the history of gaming is not just forgotten, but actively deleted.<\/p>\n<h1>The Fragile Future of Digital Ownership: Why Your Game Library Isn&#8217;t Yours<\/h1>\n<p>The transition toward an all-digital gaming landscape has sparked a critical debate regarding the longevity of our cultural history. As major publishers and platform holders tighten their grip on software distribution, the ability for museums and archives to safeguard digital-only titles is being systematically stifled.<\/p>\n<p>### The Preservation Crisis<br \/>\nThere is a broad consensus that digital preservation is a mounting emergency. However, the Entertainment Software Association (ESA) has consistently acted as a roadblock, lobbying against legislative reforms that would allow cultural institutions to bypass digital copy protection (DRM) for archival purposes. <\/p>\n<p>Expecting a museum to simply download a copy of a blockbuster title like *Grand Theft Auto VI* and assume it will remain functional five decades from now is not a strategy; it is a fantasy. Without legal exemptions to circumvent restrictive DRM, these institutions are effectively barred from ensuring that the software of our era survives for future generations.<\/p>\n<p>### The &#8220;Foreseeable Future&#8221; Trap<br \/>\nSony\u2019s recent communications regarding the sunsetting of digital storefronts for legacy hardware like the PS3 and Vita highlight the precarious nature of digital storefronts. While the company has assured users that they can continue to download previously purchased content for the &#8220;foreseeable future,&#8221; that phrasing is intentionally vague. <\/p>\n<p>It serves as a grim reminder that these servers are not permanent. Eventually, the plug will be pulled, and the digital assets consumers have paid for will vanish into the ether. This highlights the fundamental flaw in the modern digital economy: you aren&#8217;t buying a product; you are renting a temporary privilege.<\/p>\n<p>### The Reality of Digital Rights Management (DRM)<br \/>\nThe core of this issue lies in the legal definition of a purchase. As a Sony spokesperson recently clarified, when you buy a game, movie, or album, you are merely acquiring a &#8220;personal license for non-commercial use.&#8221; <\/p>\n<p>This legal framework grants corporations the unilateral power to revoke access at any time. DRM acts as the digital leash, ensuring that the platform holder maintains total control over the software long after the transaction is complete. As the industry pushes toward a digital-only future, this power imbalance will only grow more pronounced.<\/p>\n<p>### Alternatives in a Locked-Down Market<br \/>\nWhile the industry giants double down on restrictive licensing, a few platforms are charting a different course. Storefronts like GOG and Itch.io have built their reputations on offering DRM-free content. By allowing users to download installers that function independently of a central server, these platforms provide a model for true ownership. As Itch.io recently noted, their philosophy is simple: buy the game, download the files, and play it offline forever-no internet connection or server authentication required.<\/p>\n<p>### Strategic Shifts and Competitive Optics<br \/>\nThe timing of these announcements often feels like a calculated move in a larger corporate chess game. Sony\u2019s pivot toward a more restrictive digital ecosystem creates an interesting contrast with Microsoft. Even as Microsoft faces internal turmoil-including significant layoffs and the shuttering of beloved studios-its strategy for the next generation of hardware, codenamed &#8220;Project Helix,&#8221; suggests a more open approach. <\/p>\n<p>By integrating PC game compatibility into its upcoming console architecture, Microsoft is attempting to bridge the gap between traditional console gaming and the more flexible, open nature of the PC ecosystem. Whether this will lead to better consumer protections or simply a different flavor of digital dependency remains to be seen. <\/p>\n<p>Ultimately, the industry must come to the table to address the preservation of digital media. If we continue to prioritize short-term licensing control over long-term accessibility, we risk losing the most significant cultural artifacts of the 21st century to the inevitable obsolescence of server-side authentication.<\/p>\n<h1>The Future of Game Ownership: Is the Era of Physical Media Ending?<\/h1>\n<p>As the gaming industry pivots toward a digital-first landscape, the conversation surrounding game preservation and true ownership has reached a fever pitch. With rumors swirling about the upcoming &#8220;Helix&#8221; handheld gaming device, many are speculating whether Microsoft will finally embrace the open-platform philosophy that defines PC gaming. By allowing integration with third-party storefronts like Steam or GOG, Xbox could potentially mitigate some of the anxieties surrounding digital-only ecosystems. However, the looming shadow of a disc-less future remains a significant point of contention for collectors and preservationists alike.<\/p>\n<h2>A Historical Perspective: The DRM Tug-of-War<\/h2>\n<p>To understand the current climate, we must look back at the &#8220;console wars&#8221; of 2013. During the transition to the Xbox One and PlayStation 4, Microsoft attempted to implement a restrictive digital rights management (DRM) framework. Their initial vision included a mandatory 24-hour online check-in-even for single-player experiences-and strict limitations on the resale and lending of physical discs. These policies sparked immediate backlash from a community that valued the traditional &#8220;buy it, own it&#8221; model.<\/p>\n<p>The situation famously culminated in a PR masterclass by Sony. In a direct jab at Microsoft\u2019s complex digital licensing schemes, Sony released a viral video demonstrating how to share a PlayStation 4 game: simply handing the physical disc to a friend. This moment of simplicity resonated deeply with gamers, forcing Microsoft to abandon its most controversial DRM plans. Yet, looking at the industry today, it appears that the vision Microsoft once had for the Xbox One has slowly become the industry standard.<\/p>\n<h2>The Shift Toward Digital-Only Ecosystems<\/h2>\n<p>The landscape has shifted dramatically over the last decade. While Sony once championed the physical disc as the gold standard for consumer rights, they have recently moved toward more stringent digital verification processes. Reports indicate that Sony has begun implementing periodic DRM checks for digital titles, signaling a departure from the &#8220;offline-first&#8221; mentality of the PS4 era.<\/p>\n<p>Furthermore, the industry is rapidly approaching a point where physical media may become a relic of the past. With the next generation of consoles expected to phase out disc drives entirely, the ability to &#8220;own&#8221; a game in the traditional sense is being replaced by a service-based model. This transition is not merely a change in hardware; it is a fundamental shift in the relationship between the publisher and the player.<\/p>\n<h2>Why Preservation Matters<\/h2>\n<p>The move toward a fully digital future presents a significant hurdle for game preservation. When a company decides to shutter its servers or revoke a digital license, the consumer is often left with nothing. Unlike a physical disc, which can be played indefinitely regardless of a company\u2019s server status, digital titles are tethered to the longevity of the platform holder.<\/p>\n<p>As we look toward the 2025 holiday season and the potential launch of new hardware like Helix, the industry stands at a crossroads. While the convenience of digital libraries is undeniable, the loss of physical media threatens to erase decades of gaming history. If major players like Xbox and Sony continue to prioritize digital-only distribution, the responsibility for preserving these interactive experiences may fall entirely on the shoulders of the community rather than the corporations that created them.<\/p>\n<p>Ultimately, the &#8220;slap in the face&#8221; to preservationists isn&#8217;t just the removal of a disc drive; it is the erosion of the consumer&#8217;s right to possess the media they have purchased. As we move further into this digital-centric era, the industry must decide whether it will provide tools for long-term access or continue to treat games as temporary, revocable licenses.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_9343\" class=\"pvc_stats total_only  \" data-element-id=\"9343\" style=\"\"><i class=\"pvc-stats-icon large\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/www.mixtv1.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n<p>Killing game discs is an anti-consumer move that only benefits Sony. Mehaniq\/Shutterstock So, that&#8217;s it then. As of 2028, game discs will be a thing of the past for PlayStation. And after previously attempting to do so five years ago \u2014 before a backlash prompted it to reverse course \u2014 Sony is finally shuttering the<\/p>\n","protected":false},"author":55,"featured_media":9344,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ai_generated_summary":"","wpai_meta_description":"","footnotes":""},"categories":[7],"tags":[36,235],"class_list":["post-9343","post","type-post","status-publish","format-standard","has-post-thumbnail","category-tech","tag-mixtv","tag-playstation"],"a3_pvc":{"activated":true,"total_views":2,"today_views":2},"_links":{"self":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/9343","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/comments?post=9343"}],"version-history":[{"count":1,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/9343\/revisions"}],"predecessor-version":[{"id":9350,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/posts\/9343\/revisions\/9350"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media\/9344"}],"wp:attachment":[{"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/media?parent=9343"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/categories?post=9343"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mixtv1.com\/index.php\/wp-json\/wp\/v2\/tags?post=9343"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}