Safe In Our World launches Four Billion Players campaign to make mental health support more accessible for gamers

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Safe In Our World launches Four Billion Players campaign to make mental health support more accessible for gamers
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Mental health charity calling on developers, publishers, and platforms to “develop practical ways to put support in front of players”

Image credit: Safe In Our World

Mental health charity Safe In Our World has launched Four Billion Players, a campaign to raise awareness of mental health support for gamers.

With the global player base projected to exceed four billion by 2029, Safe In Our World is asking developers, publishers, and platforms to make mental health support more accessible and to “develop practical ways to put support in front of players.”

Examples include adding a splash screen at game launch to highlight Safe In Our World, linking to the charity’s free mental health resources in menus, featuring in-game events or items related to the charity, or providing signposts in community spaces.

Organisations can register interest in the Four Billion Players campaign at safeinourworld.org.

Examples of practical ways of showing mental health support resources to players

“Games have an extraordinary ability to bring people together, but someone can still feel alone while playing,” said Safe In Our World charity director Sarah Sorrell. “We want every player to know there is help and hope,

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Disclaimer: This article is partially generated by artificial intelligence, so there may be some errors. Please check the information before using it in real life.

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