A Gothic Atmosphere Amidst a Parisian Heatwave
The French capital was sweltering during my recent visit, with evening temperatures hovering near a stifling 100 degrees Fahrenheit. While the city streets felt like an oven, the atmosphere inside the event venue-a repurposed, deconsecrated church-offered a stark, chilling contrast perfectly suited for the unveiling of the latest entry in the legendary franchise: Castlevania: Belmont’s Curse.
Konami leaned heavily into the aesthetic, lining the nave with banquet-style rows of gaming rigs flanked by imposing suits of armor. Bathed in moody, cinematic lighting, the setting felt less like a press junket and more like a descent into Dracula’s own domain.
The Minds Behind the Bloodline
The event kicked off with a briefing featuring key figures steering the project. We heard from series producer Tsutomu Taniguchi and Konami liaison Hannah Hurst, who were joined by Emmanuel Nouaille and Bérenger Dupré. The latter two represent Evil Empire, the acclaimed French development team that previously garnered attention for their work on 2025’s The Rogue Prince of Persia. Their involvement signals a fresh, high-energy direction for the series, blending classic gothic sensibilities with modern action-platforming mechanics.
Hands-On Impressions: Three Hours in the Castle
Once the formalities concluded, we were granted a three-hour window to dive deep into the gameplay. As I navigated the intricate corridors and faced off against the game’s nightmarish denizens, the oppressive heat of the Parisian summer outside felt worlds away. The transition from the sweltering reality of the city to the dark, calculated precision of the game’s combat loop was jarring in the best way possible.
With the franchise looking to reclaim its throne in the action-adventure genre, the pressure is on for Belmont’s Curse to deliver a tight, responsive experience that honors its roots while pushing the series forward.
