# Workforce Reductions Hit That’s No Moon: What We Know
The gaming industry’s ongoing period of instability has claimed another victim. That’s No Moon, the studio currently developing the highly anticipated title *Crossfire*, has initiated a round of staff layoffs. While the exact scale of the downsizing remains undisclosed, the impact has been felt across several creative and technical departments.
### Personnel Changes at the Los Angeles Studio
Reports of the job cuts surfaced on August 6, 2026, as impacted staff members took to LinkedIn to share the news of their departure. Early indications suggest that the reductions primarily targeted the studio’s environmental and technical art teams. As of this writing, the studio has not provided a formal statement regarding the total number of employees affected.
### A Brief History of That’s No Moon
Established in 2021, That’s No Moon was built on a foundation of high-profile industry expertise. The studio’s leadership team consists of veterans who previously held key roles at renowned developers such as Infinity Ward and Naughty Dog. This pedigree generated significant buzz for their debut project, a narrative-focused, single-player AAA experience titled *Crossfire*.
### Innovation in *Crossfire*
The studio first pulled back the curtain on *Crossfire* during the 2026 Summer Game Fest. While a firm launch date has yet to be announced, the project has already garnered attention for its mechanical depth.
A standout feature of the gameplay is the “adaptive cover” system. Unlike traditional shooters where cover is static, this mechanic allows characters to fluidly adjust their posture and positioning based on the surrounding environment and the proximity of hostile forces. According to Game Director Jacob Minkoff, this system is designed to prioritize strategic decision-making, forcing players to read the battlefield rather than relying on rote movement.
### The Broader Context of Industry Layoffs
This news arrives during a challenging era for game developers. According to industry tracking data, over 10,000 jobs were cut across the gaming sector in 2024 alone, a trend that has continued to fluctuate throughout 2025 and 2026. These shifts are often attributed to a post-pandemic market correction and the rising costs of AAA development, which can now exceed $200 million for a single flagship title.
