Turbulence at That’s No Moon: Development Hurdles for the New Crossfire Project
The gaming industry is currently buzzing about the upcoming Crossfire project, a fresh third-person shooter venture from the developers at That’s No Moon. It is important to clarify that this title is entirely distinct from the ill-fated CrossfireX, which featured lackluster campaigns by Remedy Entertainment before its servers were shuttered. The new iteration, which first captured public attention with its fluid, “dynamic” cover mechanics during the Summer Game Fest, aims to revitalize the franchise’s lore through a narrative-driven lens.
Internal Challenges Amidst High Expectations
Despite the initial excitement surrounding the game’s reveal, the studio appears to be navigating a period of instability. Recent reports from Insider Gaming indicate that That’s No Moon initiated a round of layoffs this past Thursday. Sources close to the situation suggest that approximately 14 staff members have been let go.
While the studio has maintained silence regarding these personnel changes, the news has sparked concerns about the project’s trajectory. The gaming sector has seen a staggering number of workforce reductions recently, with industry giants like Xbox’s first-party divisions, Bungie, and IO Interactive all undergoing significant restructuring. According to data from Game Industry Layoffs, over 10,000 jobs were cut across the gaming sector in 2024 alone, highlighting a broader trend of volatility that makes any reduction in staff a point of concern for fans and investors alike.
What to Expect from the New Crossfire
The narrative of this upcoming title centers on Layla, a mercenary forced into an uneasy alliance with her rival, Cross, to navigate a hostile environment. By shifting the perspective from the original’s first-person roots to a third-person experience, the developers are clearly aiming for a more cinematic, character-focused journey.
As of now, the game remains without a firm release date, and it is unclear how these recent staffing adjustments will impact the production timeline for its eventual launch on PC, PlayStation 5, and Xbox Series X/S. For now, the community remains in a “wait and see” pattern as we look for further updates from the studio.
