Resident Evil Requiem Hits $500M Milestone: Xbox Sales Lag Behind PS5 and Steam Dominance

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As Resident Evil Requiem Passes $500m Revenue, Analysis Shows 8.6% Sales Were on Xbox, With Remaining 91% Shared Between PS5 and Steam
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Resident Evil Requiem Sales Data: A Deep Dive into the Platform Divide

Updated: Sep 25, 2026 4:17pm UTC

New market research has shed light on the stark disparity in platform performance for Resident Evil Requiem. According to the latest figures from Alinea Analytics, the title’s distribution across consoles and PC highlights a significant imbalance, particularly regarding the Xbox ecosystem’s current market standing compared to the PlayStation 5.

The Revenue Milestone vs. The Platform Gap

While Resident Evil Requiem continues to be a commercial juggernaut-cementing its status as the fastest-selling entry in Capcom’s storied survival horror franchise-the underlying data reveals a lopsided reality. The game has officially surpassed $500 million in total revenue, moving 8.5 million units globally.

However, the breakdown of these sales paints a challenging picture for Microsoft. Of those 8.5 million copies, a mere 8.6%-roughly 731,000 units-were purchased for Xbox Series X/S.

Market Share Breakdown

To understand the scale of this gap, one must look at how the remaining 91.4% of the player base is distributed:

* PlayStation 5: Dominating the charts, Sony’s console accounts for 48.1% of total sales, equating to approximately 4.01 million copies.
* Steam (PC): The platform remains a powerhouse for the series, capturing 43.4% of the market with roughly 3.69 million copies sold.

This data, sourced from Alinea Analytics, underscores a growing trend where the Xbox platform struggles to maintain parity with its primary competitors in the AAA space.

Contextualizing the Hardware Landscape

This performance gap is not entirely unexpected when viewing the broader console war. As of June 2026, the PlayStation 5 has reached an impressive milestone of 95.3 million units shipped.

The current gaming climate is increasingly defined by hardware install bases and shifting consumer habits. With the PS5 six years into its lifecycle and facing rising hardware costs, its continued dominance in software attach rates-as seen with Resident Evil Requiem-demonstrates that Sony’s ecosystem remains the primary destination for major third-party releases. For Xbox, these figures serve as a sobering reminder of the uphill battle they face in capturing the attention of the core survival horror audience.

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Disclaimer: This article is partially generated by artificial intelligence, so there may be some errors. Please check the information before using it in real life.

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