From Gaming to the Big Screen: Arc Raiders and The Finals Get TV and Film Adaptations

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Arc Raiders and The Finals set for TV and film adaptations from Backrooms co-producer
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Image via Embark Studios/Nexon

Expanding the Embark Universe: From Consoles to Screens

The cinematic landscape is set to welcome two major gaming properties as Chernin Entertainment officially confirms it is developing screen adaptations for both The Finals and ARC Raiders. This move marks a significant milestone for Embark Studios, signaling a transition from purely interactive digital experiences to broader multimedia storytelling.

The Rise of Embark Studios’ Flagship Titles

The two projects represent distinct corners of the modern shooter genre. The Finals has carved out a niche as a high-octane, free-to-play multiplayer experience known for its environmental destruction and fast-paced gameplay. Meanwhile, ARC Raiders has solidified its status as a powerhouse in the extraction shooter market. Its critical acclaim was cemented at the 2025 Game Awards, where it secured the prestigious title of Best Multiplayer Game. The commercial success of ARC Raiders is equally impressive, with Embark Studios reporting a staggering 14 million units sold globally earlier this year-a testament to the title’s massive player retention and market appeal.

Why Chernin Entertainment is the Right Fit

By partnering with Chernin Entertainment, Embark Studios is aligning itself with a production house known for high-quality narrative execution. As the industry continues to see a “golden age” of video game adaptations-following the massive success of projects like The Last of Us and Fallout-the pressure is on to translate the unique mechanics of shooters into compelling episodic or feature-length narratives. For The Finals, this could mean leaning into its game-show aesthetic, while ARC Raiders offers a rich, post-apocalyptic world ripe for deep character-driven drama.

For more information, be sure to read Variety’s full report.

About the Author

Imran Khan is a veteran of the gaming industry with over 20 years of experience spanning journalism, public relations, and production. His career includes tenures as a senior editor at Game Informer, news director at Fanbyte, and a prominent voice at Kinda Funny. Beyond his editorial work, Khan has managed U.S. PR for the Japanese VR studio MyDearest and served as a producer on the title Brazen Blaze.

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Disclaimer: This article is partially generated by artificial intelligence, so there may be some errors. Please check the information before using it in real life.

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