The Enduring Magic of Immersive Sims: A Conversation with Harvey Smith and Ben Horne

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Why it’s still worth making immersive sims ft. Harvey Smith & Ben Horne
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The Future of Immersive Sims: A New Chapter for Industry Veterans

When you have spent your career crafting critically acclaimed titles within a genre that market analysts frequently label as a “niche,” you face a pivotal crossroads. Do you pivot toward current industry trends to chase mass-market appeal, or do you double down on your creative vision to build the games you were born to make?

This is the central challenge currently facing Harvey Smith and Ben Horne. As former collaborators at Arkane Studios-the powerhouse behind genre-defining experiences like Dishonored, Prey, and Deathloop-the duo has launched a new venture, Black Pony Immersive. Their mission is clear: to preserve and evolve the “immersive sim,” a style of first-person action-RPG that prioritizes player agency, environmental storytelling, and distinct artistic flair.

Building Without the Corporate Safety Net

Transitioning from the resources of industry giants like Microsoft or ZeniMax to an independent studio environment requires more than just technical skill; it demands immense resilience. Developing high-fidelity immersive sims-games that require complex systemic interactions and deep, reactive worlds-is notoriously resource-intensive. According to recent industry reports, the cost of developing AAA-adjacent titles has ballooned, making the “indie-plus” approach taken by Smith and Horne a bold gamble.

Rather than relying on massive corporate budgets, the founders are returning to the “first principles” of game design. They are stripping away the bloat to focus on what truly makes an immersive sim resonate: the player’s ability to solve problems in multiple ways, the weight of their choices, and the seamless integration of narrative into the game world.

Redefining the Immersive Experience

Think of the immersive sim not as a rigid set of rules, but as a digital sandbox where the game engine acts as a Dungeon Master. Much like a tabletop RPG where a player might choose to pick a lock, bribe a guard, or create a distraction to bypass an obstacle, Smith and Horne are focused on creating systems that reward player ingenuity. By moving away from scripted “corridor” gameplay, they aim to foster a sense of discovery that feels personal to every user.

How does a small team maintain this level of ambition without the backing of a major publisher? The answer lies in modular design and a laser-focused scope. By prioritizing depth over sheer scale, Black Pony Immersive is attempting to prove that the genre isn’t dying-it’s simply evolving into a more sustainable, creator-led format.

Related: The art of game writing in ‘non-narrative’ games ft. Emma Kidwell and Harrison Pink

Listen to the Full Discussion

To dive deeper into the philosophy behind Black Pony Immersive and the future of the immersive sim genre, tune into the latest episode of the Game Developer Podcast. We explore the technical hurdles, the creative risks, and the passion required to keep this beloved genre alive in a changing market.

About the Game Developer Podcast

The Game Developer podcast is a bi-weekly series that chronicles the triumphs, challenges, and behind-the-scenes stories of the people shaping the interactive entertainment industry.

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Disclaimer: This article is partially generated by artificial intelligence, so there may be some errors. Please check the information before using it in real life.

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