## The Sonic Purist: Why Mick Gordon Rejects AI in Game Scoring
Renowned Australian composer Mick Gordon has built a career on the foundation of sonic experimentation and tactile, visceral sound design. His methodology is defined by a commitment to physical authenticity, often pushing the boundaries of what is considered a “musical instrument.”
For instance, when tasked with scoring the 2013 reboot of *Killer Instinct*, Gordon sought to capture the essence of the skeletal fighter Spinal. Rather than relying on digital synthesis, he sourced a *kangling*-a traditional Tibetan ritual instrument crafted from human bone-to weave the character’s theme from the literal material of the dead. Similarly, his iconic work on the 2016 *Doom* soundtrack became a benchmark for heavy metal in gaming, achieved by meticulously sampling the mechanical roar of actual chainsaws to forge his signature, aggressive guitar textures.
### A Firm Stance Against Generative Tools
Given his history of unconventional, hands-on production, one might assume Gordon would be an early adopter of generative AI to streamline his workflow. However, the composer remains staunchly opposed to the technology. During a candid conversation at PAX Australia 2026, Gordon made his position on the integration of artificial intelligence in music production crystal clear: “F##k AI.”
His refusal to utilize these tools highlights a growing divide in the industry between those seeking efficiency through automation and artists who prioritize the human element of creative struggle. For Gordon, the soul of a soundtrack is found in the physical labor and intentionality of the process-elements he believes are fundamentally incompatible with algorithmic generation.
### Upcoming Projects and Continued Innovation
Despite his rejection of AI, Gordon’s creative output remains as prolific as ever. Fans can look forward to his latest contribution in *Warhammer 40,000: Boltgun 2*, launching on October 14. He has composed a high-octane, visceral track specifically for the game’s climactic final boss encounter, a preview of which can be heard in the official trailer.
Beyond the *Boltgun* franchise, Gordon is currently deep in production for *Defect*. This upcoming cyberpunk squad-shooter is particularly notable for its development team, which features industry veterans who previously worked on legendary titles like *Doom* and *Call of Duty*. As the industry continues to grapple with the ethics of AI, Gordon stands as a testament to the enduring power of human-led, experimental composition.
