GTA 6 may not be a “nature game”, but it will demonstrate the enormous potential for nature education through gaming
Image credit: Rockstar Games
Alex Avard is a project manager at Playing for the Planet, working with the alliance’s 54 members across decarbonisation, storytelling, and more to facilitate collaborations on projects such as its Carbon Calculator, Sustainable Games Events Guide, and recent report on climate storytelling, Beyond the Endgame.
Earlier this year, I joined a volunteer group that shepherded hundreds of toads safely across traffic towards their ancestral breeding grounds. Patrolling up and down that road during those rainy Somerset evenings, torch and bucket in hand, I found myself forming a genuine affection for a creature I had previously given little thought to, anchored in precious, firsthand encounters with their way of life.
I enjoyed discovering that toads don’t croak, but chirp, for example, and delighted in watching the males hitch a lift on the back of their chosen partner in an amphibious embrace known as amplexus. I came to appreciate these toads by spending time with them,
