Krafton Q3 revenue rises 11.6% despite decreases in PC and console segments

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Krafton Q3 revenue rises 11.6% despite decreases in PC and console segments
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Firm reports 35.5% drop in operating profit for the period, attributed to “participation in Gamescom and other activities”

Image credit: Krafton

Krafton has reported a 35.5% drop in operating profit to ₩225 billion ($168.1 million) for its third quarter, which it attributed to costs “associated with participation in Gamescom and other activities.

Revenue rose 11.6% year-on-year to ₩971.4 billion ($725.9 million), despite declines in its PC and console segments.

PC revenue dropped 32.5% to ₩238.9 billion ($178 million), and console revenue fell 15.9% to ₩8.6 billion ($6.4 million). Mobile revenue grew 3.2% to ₩504.3 billion ($375.6 million).

For the first nine months of its fiscal year, Krafton reported revenue up 51% YoY to ₩3.6 trillion ($2.6 billion) and operating profit up 14% to ₩1.1 trillion ($819.4 million). The firm stated that both figures “marked all-time highs for both metrics for this period.”

PUBG IP revenue “continued to achieve solid growth”, up 11% YoY. PUBG: Battlegrounds “maintained double-digit growth in monthly active users (MAU) on PC and console.”

Krafton highlighted ongoing gameplay expansion through user-generated content and IP collaborations, following the introduction of UGC on PC in December 2025.

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Disclaimer: This article is partially generated by artificial intelligence, so there may be some errors. Please verify the information before using it in real life.

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