A new platform called Launchable aims to connect studios with development talent and publishing services using a “shared-success framework”. In other words, developers provide their services on the understanding that they will receive a revenue share later on, once the game launches.
Revenue share will be paid to developers for the first five years that a game generates revenue, and the terms are negotiated directly between the developer and the studio. For providing its matching service, Launchable takes a small percentage of a project’s revenue.
Studios can put out calls on the platform for the specialists they need – and the idea is that the platform can help games to reach the market that would otherwise struggle to secure the necessary funding.
Greg Hall | Image credit: Launchable
Launchable’s co-CEO, Greg Hall, says the platform was inspired by his own personal experiences. “When I was bringing my own game to market, and later looking at projects as an angel investor, I kept meeting incredibly talented studios facing exactly the same problem; they were passionate about building their own IP, but spending a huge proportion of their time pitching for fundraising or taking on work-for-hire simply to keep the studio going,
