# Final Fantasy 7 Revelation: Director Promises Massive Scope for Trilogy Finale
As anticipation builds for the conclusion of the *Final Fantasy 7* remake trilogy, director Naoki Hamaguchi has provided a glimpse into the sheer scale of the upcoming installment, *Final Fantasy 7 Revelation*. For players who pride themselves on uncovering every secret and completing every side objective, the game is shaping up to be a monumental time investment.
### A Completionist’s Dream: 100+ Hours of Gameplay
In a recent discussion with GameSpot, Hamaguchi revealed that the final chapter of Cloud Strife’s journey will be dense with content. When asked about the expected playtime for those aiming for 100% completion, the director noted that players should prepare for a journey that will “easily take over a hundred hours.”
This massive runtime reflects Square Enix’s ambition to provide a definitive, feature-rich conclusion to the saga. While modern AAA titles often fluctuate between 20 and 40 hours for a standard narrative run, *Revelation* appears to be positioning itself as a sprawling epic designed to keep fans engaged long after the main credits roll.
### Behind the Scenes: The Director’s Perspective
Hamaguchi’s estimation comes from a place of deep familiarity with the project. As the director, he has personally navigated the game’s development builds dozens of times to ensure quality control.
“In a standard playthrough from beginning to end, if I were to review and check every single asset and element in the game, it’ll easily take over a hundred hours,” Hamaguchi explained. He noted that while he has reached the credits 46 times during the development process, he often has to streamline his sessions-skipping combat encounters or side activities-to focus specifically on the core narrative flow and technical polish.
### What to Expect from the Final Chapter
With the final confrontation against Sephiroth looming, the stakes have never been higher. The development team is clearly prioritizing depth, ensuring that the world-building, combat mechanics, and exploration elements feel substantial.
For context, the previous entries in the trilogy set a high bar for side content, from intricate mini-games to deep lore-expanding quests. If *Revelation* follows this trajectory, the 100-hour estimate suggests a level of density that could rival the most expansive RPGs in the genre. Whether you are a casual fan of the story or a dedicated completionist looking to master every system, the final installment of this trilogy is shaping up to be a massive undertaking when it arrives on PC and consoles next year.
