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Executive Editor, PCWorld
Valve tells PCWorld how it plans to tackle a nasty side effect of translating Windows games for Arm chips, before you even hit play.
A powerful gaming PC can still stutter like hell. Now imagine your processor having to translate the game’s instructions while you’re playing it.
That’s one of the challenges Valve faces in its fascinating push to bring Windows games to Arm chips. And the company has a clever plan to tackle it before you even hit Play.
“FEX code caching is vital for frame time consistency,” Valve software engineer Pierre-Loup Griffais told PCWorld in an interview.
