Horizon Hunters Gathering: Guerrilla Games Pivots Away from Live-Service Model
In a significant strategic shift, Guerrilla Games is reportedly stripping the live-service elements from its upcoming project, Horizon Hunters Gathering. This decision follows lukewarm reception from initial playtests, signaling a move toward a more focused, traditional multiplayer experience that incorporates a dedicated narrative campaign.

A New Direction for the Horizon Franchise
According to insights shared by Bloomberg’s Jason Schreier, the development team is currently recalibrating the game’s core structure. Rather than pursuing the expansive, ongoing service model that has become common in modern gaming, the studio is pivoting toward a tighter, more contained multiplayer format. This change in scope is intended to better align the title with the high-quality, story-driven expectations associated with the Horizon brand.
The internal restructuring process reportedly kicked off this past June. Leadership has set a firm deadline for the development team, requiring them to demonstrate tangible progress on this new vision by December. This milestone is critical, as it will determine the future trajectory of the project and the allocation of studio resources.
Resource Allocation and Studio Priorities
The shift in focus has implications for the studio’s internal workforce. Reports suggest that team members currently attached to Hunters Gathering may face reassignment to other internal initiatives if the project fails to meet its year-end benchmarks. This reflects a broader trend in the AAA industry, where studios are increasingly cautious about the long-term viability of live-service titles, especially as market saturation grows and player preferences shift toward premium, complete experiences.
Following the successful launch of Horizon Forbidden West in 2022, the majority of Guerrilla’s talent was funneled into the development of Hunters Gathering. Meanwhile, a smaller, dedicated group continues to labor on the next mainline single-player installment. Industry analysts note that this next chapter in Aloy’s journey is still in the early-to-mid stages of production, likely remaining several years away from a public release.
Learning from Playtest Data
Guerrilla Games had previously attempted to gauge player interest through a series of closed playtests held earlier this year. These sessions, which spanned North America and Europe during February, March, and May, provided the studio with critical data regarding the game’s mechanics and engagement loops. It appears that the feedback gathered during these trials was instrumental in the decision to abandon the live-service framework.
While a spokesperson for PlayStation has opted not to provide an official statement regarding these internal changes, the move highlights a broader industry correction. As players become more selective with their time, developers are finding that “games as a service” are no longer a guaranteed path to success, often requiring massive, ongoing investment that can distract from the core gameplay loop.
