### From AAA Development to the Artist’s Studio: Glen Schofield’s Next Chapter
After a storied career that helped define the landscape of modern interactive entertainment, industry titan Glen Schofield officially stepped away from the gaming world this past summer. His departure marks the end of an era for a developer whose influence has been felt across decades of blockbuster titles.
#### A Legacy Built on Iconic Franchises
Schofield’s professional journey is nothing short of legendary, beginning in the early 90s with *Barbie: Game Girl*. Over the subsequent thirty years, he climbed the ranks to become a pivotal figure in the industry. His resume reads like a history of gaming’s most successful ventures: he served as a key leader at EA’s Visceral Games, held high-ranking roles at Crystal Dynamics, and famously co-founded Sledgehammer Games, where he played a massive role in the evolution of the *Call of Duty* franchise.
His final professional chapter saw him at the helm of Striking Distance Studios, backed by the Korean powerhouse Krafton. It was here that he oversaw the development of his final major project, the 2022 sci-fi horror title *The Callisto Protocol*.
#### Trading Code for Canvas
While the high-pressure environment of AAA game production is now behind him, Schofield’s creative engine shows no signs of slowing down. He has traded the complexities of game engines and development pipelines for the tactile world of fine art.
In a recent conversation, Schofield offered a glimpse into his new life, working out of a converted garage studio. His current portfolio is eclectic and deeply personal, ranging from intricate epoxy-resin skull sculptures to stylized automotive paintings and organic wood carvings, such as a piece of driftwood currently being transformed into a whale.
#### The Creative Dilemma: What Comes Next?
Despite his formal retirement, the internal drive that fueled his decades-long career remains active. Schofield admits that he is currently navigating a crossroads, balancing his newfound passion for physical art with the lingering pull of the industry he helped build.
“I’m torn between am I just going to paint and sculpt, go off and create this other career which I don’t really need,” Schofield reflected. “Or do I want to continue in video games?”
For a creator who has spent his life building virtual worlds, the transition to physical media is a natural evolution of his artistic spirit. Whether he chooses to remain a full-time artist or eventually finds his way back to the digital realm, his impact on the gaming industry remains cemented in the titles he helped bring to life.
*Glen Schofield served as the executive producer on the original Dead Space, a title that remains a benchmark for the survival horror genre.* | Image credit: EA
